Answering 5 FAQs About VR in Architecture
There's no question that virtual reality has the potential to change architecture. But as with all new technologies, it can be difficult to understand at first. In this article originally published on his LinkedIn page, Kym Porter answers five commonly-asked questions about VR in architecture.
Courtesy of Mi5VR
There's no question that virtual reality has the potential to change architecture. But as with all new technologies, it can be difficult to understand at first. In this article originally published on his LinkedIn page, Kym Porter answers five commonly-asked questions about VR in architecture.There's a movement about to happen in the industry of design and architecture and it involves VR (Virtual Reality). I've been using it for well over a year now and thought I'd share five of the commonly asked questions I've received so far.1. How is it any different seeing a rendered project in VR to a quality render on a PC/Laptop screen"There's a number of reasons for this that I've noticed personally with the first being depth perception & space. With a good HMD (Head Mounted Display) you can actually get a real sense of scale. Whether it be the impressive size of an entire building or the distance between two benches this is not always easy for the average person to perceive from an image on a PC/Laptop screen. This brings me to the second and most important point which is "feeling." With presence comes feeling whereby a person not only see...
Courtesy of Mi5VR
There's no question that virtual reality has the potential to change architecture. But as with all new technologies, it can be difficult to understand at first. In this article originally published on his LinkedIn page, Kym Porter answers five commonly-asked questions about VR in architecture.There's a movement about to happen in the industry of design and architecture and it involves VR (Virtual Reality). I've been using it for well over a year now and thought I'd share five of the commonly asked questions I've received so far.1. How is it any different seeing a rendered project in VR to a quality render on a PC/Laptop screen"There's a number of reasons for this that I've noticed personally with the first being depth perception & space. With a good HMD (Head Mounted Display) you can actually get a real sense of scale. Whether it be the impressive size of an entire building or the distance between two benches this is not always easy for the average person to perceive from an image on a PC/Laptop screen. This brings me to the second and most important point which is "feeling." With presence comes feeling whereby a person not only see...
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