Tingbin Tang introduces "gamification methods" to the design curriculum at Pearl Academy
Dezeen promotion: Pearl Academy dean Tingbin Tang has introduced a range of competitive problem-solving exercises to the design school's curriculum to prepare students for challenges they will face in the design industry.
According to Tang, the problems designers face while working in the industry are "of a magnitude not encountered in a typical school environment"
Using knowledge from throughout his diverse career, Tang's educational approach aims to give students at Indian design school Pearl Academy a holistic understanding of the design industry.
Pearl Academy aims to enable design students to "handle real-world complexities"
"How do we educate design students so they can handle real-world complexities"" he asked. "This is addressed at Pearl Academy by adapting gamification methods that enable real-world problem-solving opportunities being brought into the studios. As the new dean of school of design and a creative entrepreneur myself, I?ve personally administered the implementation of crucial experiences and training for our students."
Design students at Pearl Academy take part in many role-playing activities
Tang's programme at the academy places importance on ensuring students experience resource management, competition and risk management among other organisational processes that contribute to new product development (NPD).
The programme is part of an experimental design education approach that Tang likens to the board ...
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