Tutorial: Using Vray and Sketchfab to Render and Share Your 3D Models
In this tutorial, originally published on the Sketchfab blog as "Sketchfab Archvis workflow based on V?ray baked textures," Tarek Adhami guides you through the full workflow required to take your 3D Model, render it with Vray and upload to Sketchfab.
In this tutorial, originally published on the Sketchfab blog as "Sketchfab Archvis workflow based on V?ray baked textures," Tarek Adhami guides you through the full workflow required to take your 3D Model, render it with Vray and upload to Sketchfab.In this article I will be talking about my workflow to create a real time rendered 3D scene in Sketchfab based on Vray realistic lights and textures.It does not matter what software you use to model your objects since what I am going to show you can be applied to other applications that Vray (or any similar rendering plugin) can support. In this example I used 3ds Max and Marvelous Designer for modeling and Vray for lighting and texturing.Modeling the sceneModeling is a huge subject and it?s really hard to cover every modeling step, but here you have some issues that you need to take into consideration while you are modeling your objects.Delete all the faces that are not visible to the viewer (things like the the sofas back and the table bottom) as shown in the images below.This will give you faster rendering time and a better texture resolution.
Courtesy of Tarek Adhami
Avoid high density models and always try to optimize. You want your Sketchfab ...
In this tutorial, originally published on the Sketchfab blog as "Sketchfab Archvis workflow based on V?ray baked textures," Tarek Adhami guides you through the full workflow required to take your 3D Model, render it with Vray and upload to Sketchfab.In this article I will be talking about my workflow to create a real time rendered 3D scene in Sketchfab based on Vray realistic lights and textures.It does not matter what software you use to model your objects since what I am going to show you can be applied to other applications that Vray (or any similar rendering plugin) can support. In this example I used 3ds Max and Marvelous Designer for modeling and Vray for lighting and texturing.Modeling the sceneModeling is a huge subject and it?s really hard to cover every modeling step, but here you have some issues that you need to take into consideration while you are modeling your objects.Delete all the faces that are not visible to the viewer (things like the the sofas back and the table bottom) as shown in the images below.This will give you faster rendering time and a better texture resolution.
Courtesy of Tarek Adhami
Avoid high density models and always try to optimize. You want your Sketchfab ...
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