LifeCredit computer game envisions a dystopian future ruled by a social credit system
Digital designer Diana Ganea's LifeCredit video game imagines a dystopian future where social status is determined by a corporate credit-system that rewards or punishes citizens.
Set in the year 2050, the LifeCredit game sees players take on the character of an office worker who faces complications as they try to change their job.
This process requires undergoing a social-credit review, through a system run by an imagined private UK company.
The game is loosely based on China's social-ranking system, which was first announced back in 2014. This accumulation of data is primarily done through surveillance monitoring and government-hired "information collectors".
Currently, the system is only implemented in parts of the country but there are plans for it to be enforced on a nation-wide scale by 2020. It makes it possible for citizens to be rewarded or punished depending on their actions through point allocation, similar to a financial credit score. Ganea's game gives players the chance to experience what it feels like to be involuntarily subject to social scoring. It also taps into recent disquiet about corporations using individual's data as a revenue stream.
"I think it is important to highlight that corporations are gathering information on people unknowing of the fact of it being collected daily," said Ganea.
"What will be the future use of it" Can laws and regulations really protect the citizen, or do the citizens need to be more aware&quo...
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